I'll try to remove the loading times for unit caching and codebase analysis by caching the result in an asset and simply loading it with the editor.
On the downside, you will need to manually go through a small dialog to update the set of unit options after importing a third-party plugin or modifying your custom scripts. I'll take that occasion to make the Assembly Options and Type Options project settings more evident and better documented.
This may seem simple, but it's actually quite a big refactor! I'll try to get it done this week, fingers crossed!
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