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Bolt 2.0.0a4 - GraphPointerException: Missing graph element data for Cooldown#95d4c....

TowerCrow 2 weeks ago • updated 1 week ago 3

Apologies for the formatting, I've no idea why it keeps doing that.

GraphPointerException: Missing graph element data for Cooldown#95d4c....
[ #22186 (Destroyed) ]
Ludiq.GraphPointer.GetElementData[T] (Ludiq.IGraphElementWithData element) (at Assets/Ludiq/Ludiq.Graphs/Runtime/GraphPointer.cs:373)
Ludiq.Bolt.Cooldown.StopListening (Ludiq.GraphStack stack) (at Assets/Ludiq/Bolt.Flow/Runtime/Framework/Time/Cooldown.cs:150)
Ludiq.Bolt.XGraphEventListener.StopListening (Ludiq.Bolt.IGraphEventListener listener, Ludiq.GraphReference reference) (at Assets/Ludiq/Bolt.Core/Runtime/Events/IGraphEventListener.cs:26)
Ludiq.Bolt.Unit.Uninstantiate (Ludiq.GraphReference instance) (at Assets/Ludiq/Bolt.Flow/Runtime/Unit.cs:108)
Ludiq.GraphElement`1[TGraph].BeforeRemove () (at Assets/Ludiq/Ludiq.Graphs/Runtime/GraphElement.cs:85)
Ludiq.Bolt.Unit.BeforeRemove () (at Assets/Ludiq/Bolt.Flow/Runtime/Unit.cs:89)
Ludiq.GraphElementCollection`1[TElement].BeforeRemove (TElement element) (at Assets/Ludiq/Ludiq.Graphs/Runtime/GraphElementCollection.cs:52)
Ludiq.GraphElementCollection`1[TElement].RemoveItem (System.Int32 index) (at Assets/Ludiq/Ludiq.Graphs/Runtime/GraphElementCollection.cs:91)
System.Collections.ObjectModel.Collection`1[T].Remove (T item) (at :0)
Ludiq.VariantCollection`2[TBase,TImplementation].Remove (TBase item) (at Assets/Ludiq/Ludiq.Core/Runtime/Collections/VariantCollection.cs:70)
Ludiq.MergedKeyedCollection`2[TKey,TItem].Remove (TItem item) (at Assets/Ludiq/Ludiq.Core/Runtime/Collections/MergedKeyedCollection.cs:171)
Ludiq.Canvas`1[TGraph].DeleteSelection () (at Assets/Ludiq/Ludiq.Graphs/Editor/Canvases/Canvas.cs:1200)
Ludiq.GraphWindow.OnGUI () (at Assets/Ludiq/Ludiq.Graphs/Editor/Windows/GraphWindow.cs:616)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at :0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at :0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at :0)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:342)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:336)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:310)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean customBorder, System.Boolean floatingWindow, System.Boolean isBottomTab) (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:361)
UnityEditor.DockArea.OldOnGUI () (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:320)
UnityEngine.Experimental.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:266)
UnityEngine.Experimental.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
UnityEngine.Experimental.UIElements.IMGUIContainer.HandleIMGUIEvent () (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:412)
UnityEngine.Experimental.UIElements.ImmediateStylePainter.DrawImmediate (System.Action callback) (at C:/buildslave/unity/build/Modules/UIElements/ImmediateStylePainter.cs:113)
UnityEngine.Experimental.UIElements.IMGUIContainer.DoRepaint (UnityEngine.Experimental.UIElements.IStylePainter painter) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:98)
UnityEngine.Experimental.UIElements.VisualElement.Repaint (UnityEngine.Experimental.UIElements.IStylePainter painter) (at C:/buildslave/unity/build/Modules/UIElements/VisualElement.cs:862)
UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater.PaintSubTree (UnityEngine.Experimental.UIElements.VisualElement root, UnityEngine.Matrix4x4 offset, System.Boolean shouldClip, System.Boolean shouldCache, UnityEngine.Rect currentGlobalClip) (at C:/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:310)
UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater.PaintSubTreeChildren (UnityEngine.Experimental.UIElements.VisualElement root, UnityEngine.Matrix4x4 offset, System.Boolean shouldClip, System.Boolean shouldCache, UnityEngine.Rect textureClip) (at C:/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:328)
UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater.PaintSubTree (UnityEngine.Experimental.UIElements.VisualElement root, UnityEngine.Matrix4x4 offset, System.Boolean shouldClip, System.Boolean shouldCache, UnityEngine.Rect currentGlobalClip) (at C:/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:314)
UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater.Update () (at C:/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:35)
UnityEngine.Experimental.UIElements.VisualTreeUpdater.UpdateVisualTree () (at C:/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:70)
UnityEngine.Experimental.UIElements.Panel.Repaint (UnityEngine.Event e) (at C:/buildslave/unity/build/Modules/UIElements/Panel.cs:507)
UnityEngine.Experimental.UIElements.UIElementsUtility.DoDispatch (UnityEngine.Experimental.UIElements.BaseVisualElementPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:230)
UnityEngine.Experimental.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
Bolt Version:
2.0.0a4
Unity Version:
2018.3.11f1
.NET Version:
4
Bolt 2

This started happening when I tried to replace Cooldown with Wait for Seconds unit. It didn't replace it and I couldn't delete it until I restarted Unity.

Under Review

Hi TowerCrow, thanks for the report. Do you remember whether you were in Play mode when doing the replacement?

Not sure, I think it wasn't in Play mode.

EDIT: It was also the "new Wait for seconds unit".