+10
Scheduled

Breakpoint toggle on units

Lazlo Bonin (Lead Developer) 11 months ago • updated 8 months ago 5

There could be a checkbox on units that allows you to define them as a breakpoint.

When flow reaches that unit, the Unity editor would pause until you unpause it manually.

That would basically do what I was looking for.

Important feature.

In PlayMaker you right-click then select "Toggle Breakpoint" which adds a breakpoint indicator and will pause the editor once you reach that state. That's what I tried to do just now in bolt out of habit.

+1

Hi Eric,

Fear not, this is planned for a future version! Currently scheduled at v.1.6 on the roadmap.