+13
Completed

Breakpoint toggle on units

Lazlo Bonin (Lead Developer) 3 years ago updated by Daniel 5 months ago 9

There could be a checkbox on units that allows you to define them as a breakpoint.

When flow reaches that unit, the Unity editor would pause until you unpause it manually.

Bolt Version:
Unity Version:
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):

That would basically do what I was looking for.

Important feature.

In PlayMaker you right-click then select "Toggle Breakpoint" which adds a breakpoint indicator and will pause the editor once you reach that state. That's what I tried to do just now in bolt out of habit.

+1

Hi Eric,

Fear not, this is planned for a future version! Currently scheduled at v.1.6 on the roadmap.

It would be really nice if we could see a little red circle icon/button on the node itself in the graph view, that can be clicked on to toggle on/off the breakpoint and have it light up when execution is stopped at that node.

+1

That's exactly the plan! :)

Completed

Cleaning up old issues! This was completed in 2.0.0a3, but instead of units it's on connections.

Hi,

You can use a Debug.Break Unit for anyone in the version 1...

It works great