I can't seem to figure out the compare tag. I have a cube moving forward in Z. If it collides with a static rectangle tagged 'Obstacle' I want to send an event to the player that turns off the flow machine with the movement.
So, if player objected tagged player collides with rectangle object tagged obstacle then deactivate player movement flow machine.
In my graph the as soon as the cube starts to move forward on the ground which is tagged 'ground' it turns off the flow machine on the player cube for forward movement.
What am I doing wrong here?
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