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Answered

Third Party Plugins / Assets - compatibility and integration???

Duffer123 2 years ago updated by William ianneci 2 years ago 5

Really tempted by this Asset.  However, how compatible and how easily integratable is it with:-

- Dialogue System for Unity?

- Opsive Third Person Controller?

- Love/Hate?

- Ice Creature Control?

- Enviro?

- Dungeon Architect?

- SimpleSQL?

- allSAVE pro?

And how easy is it to use it with other Assets and integrate it?

Bolt Version:
Unity Version:
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):

Also - just to note that in the comparison chart for Bolt there IS a big green tick for Third Party Plugin integration .... what does this mean in practice?

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There is no specific integration needed for a 3rd party asset. Take a look here. 

http://support.ludiq.io/topics/223-custom-types/

You should be able to turn just about anything from a 3rd party asset into a node/unit.  Including your own scripts. In fact, I am working with Opsives contrlloer and Bolt myself  

Here is an image as well from one of his posts on his thread in the unity forums showing how an assets systems may look in Bolt, in this case Chronos.- 

https://forum.unity3d.com/threads/bolt-visual-scripting-for-unity-2017.482621/#post-3140026

+1
Answered

William is correct. Any public function or property from any third party plugin is accessible as a node in Bolt. 

If the third party plugin is a DLL, you'll need to add it to the assembly options window of the Ludiq project settings.

If the plugin is scripts, you don't need to do that.

If the classes or types from the plugin you want to use are not MonoBehaviours (components) or ScriptableObjects, you'll need to add them manually to the type options. However, 90% of the time, they are and you won't need to do anything at all.

We do not provide any custom integration package, because integration is built-in! :)

+3

Brilliant - thanks William and Lazlo for answering my question so comprehensively.  Suffice it to say, I have now purchased this Asset!  I will now start to dabble... ;)

I know you from the forums in RPGAIO. You will really find this asset extremely useful. Based on my experience so far and Lazlos's attention to fixes, suggestions and additions it is far superior to other Visual coding options I have tried.