Fixed in Hotfix

Bolt does not find custom Units in Assembly Definitions

Real World 3 months ago • updated by Lazlo Bonin (Lead Developer) 4 weeks ago 2

I have a lot of common/reusable code in an assembly definition. When I run "Build Unit Options", these units are not included. After a day of banging my head against the wall trying to figure it out, I eventually debugged it against the source code. The reason is that the Codebase.cs file checks if it is a user assembly by checking 

private static bool IsUserAssembly(AssemblyName assemblyName) 
var name = assemblyName.Name; 
return name == "Assembly-CSharp" || name == "Assembly-CSharp-firstpass"; 

Obviously, my assembly definition does not have one of these names so it classes it as an editor assembly instead and ignores it for custom units

Bolt Version:
Unity Version:
.NET Version:
Working on Fix

Hi Real World,

Sorry for the very late reply on this, it somehow slipped the cracks. Will have a look.

Fixed in Hotfix

Found the source of the issue, should be fixed for v.1.4.2, thank you!