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# Transform a vector to Euler angle

Euler angle is used to rotate, how can I transform a vector of 3(x,y,z) to Euler angle, then the object could rotate?

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Customer support service by UserEcho

A euler angle already

isa vector 3. The X component represents rotation on the X axis, and so on for the rest of the components.If you need to convert a euler angle represented in a Vector3 to a quaternion, you can simply use the

Quaternion: Eulerunit.