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unity crashes on entering playmode

babywka 1 year ago 0

Hi!
on average 20 press enter play mode unity crashes

========== OUTPUTTING STACK TRACE ==================

0x00007FF94A9DD3B7 (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\metadata\metadata.c:5380] do_mono_metadata_type_equal
0x00007FF94A9E5212 (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\metadata\metadata.c:5494] mono_metadata_signature_equal
0x00007FF94A952649 (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\eglib\ghashtable.c:311] monoeg_g_hash_table_lookup
0x00007FF94A9D29AA (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\metadata\marshal.c:3596] mono_marshal_get_delegate_invoke_internal
0x00007FF94AB57206 (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\mini\mini-trampolines.c:1262] mono_delegate_trampoline
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 0000000016501073)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 0000000016501073)
0x0000000016501073 (()) (function-name not available)
0x000000004B67C3CA (Mono JIT Code) [C:\Users\lazlo\Projects\Bolt1\Package\Ludiq.Core\Runtime\Reflection\Optimization\InstancePropertyAccessor.cs:104] Ludiq.InstancePropertyAccessor`2:GetValueUnsafe (object)
0x000000004B67C15B (Mono JIT Code) [C:\Users\lazlo\Projects\Bolt1\Package\Ludiq.Core\Runtime\Reflection\Optimization\InstancePropertyAccessor.cs:85] Ludiq.InstancePropertyAccessor`2:GetValue (object)
0x000000004B67AE4C (Mono JIT Code) [C:\Users\lazlo\Projects\Bolt1\Package\Ludiq.Core\Runtime\Reflection\Member.cs:788] Ludiq.Member:Get ()
0x000000004B67A3BB (Mono JIT Code) [C:\Users\lazlo\Projects\Bolt1\Package\Bolt.Flow\Runtime\Framework\Codebase\GetMember.cs:58] Bolt.GetMember:Value (Bolt.Flow)
0x000000004B67A1A4 (Mono JIT Code) [C:\Users\lazlo\Projects\Bolt1\Package\Bolt.Flow\Runtime\Flow.cs:584] Bolt.Flow:GetValueDelegate (Bolt.ValueOutput)
0x000000004B679EF3 (Mono JIT Code) [C:\Users\lazlo\Projects\Bolt1\Package\Bolt.Flow\Runtime\Flow.cs:533] Bolt.Flow:GetValue (Bolt.ValueOutput)
0x000000004B666B83 (Mono JIT Code) [C:\Users\lazlo\Projects\Bolt1\Package\Bolt.Flow\Runtime\Flow.cs:479] Bolt.Flow:GetValue (Bolt.ValueInput)
0x000000004B678C83 (Mono JIT Code) [C:\Users\lazlo\Projects\Bolt1\Package\Bolt.Flow\Runtime\Framework\Variables\SetVariable.cs:65] Bolt.SetVariable:Assign (Bolt.Flow)
0x000000004B678923 (Mono JIT Code) [C:\Users\lazlo\Projects\Bolt1\Package\Bolt.Flow\Runtime\Flow.cs:394] Bolt.Flow:InvokeDelegate (Bolt.ControlInput)
0x000000004B674B7B (Mono JIT Code) [C:\Users\lazlo\Projects\Bolt1\Package\Bolt.Flow\Runtime\Flow.cs:293] Bolt.Flow:Invoke (Bolt.ControlOutput)
0x000000004B6747FB (Mono JIT Code) [C:\Users\lazlo\Projects\Bolt1\Package\Bolt.Flow\Runtime\Flow.cs:230] Bolt.Flow:Run (Bolt.ControlOutput)
0x000000004B67408B (Mono JIT Code) [C:\Users\lazlo\Projects\Bolt1\Package\Bolt.Flow\Runtime\Framework\Events\EventUnit.cs:154] Bolt.EventUnit`1:Run (Bolt.Flow)
0x000000004B673B63 (Mono JIT Code) [C:\Users\lazlo\Projects\Bolt1\Package\Bolt.Flow\Runtime\Framework\Events\EventUnit.cs:124] Bolt.EventUnit`1:Trigger (Ludiq.GraphReference,Bolt.EmptyEventArgs)
0x000000004B66F51E (Mono JIT Code) [C:\Users\lazlo\Projects\Bolt1\Package\Bolt.Core\Runtime\Events\IEventGraph.cs:53] Bolt.XEventGraph:TriggerEventHandler (Ludiq.GraphStack,System.Func`2,Bolt.EmptyEventArgs,System.Func`2,bool)
0x000000004B66ED9B (Mono JIT Code) [C:\Users\lazlo\Projects\Bolt1\Package\Bolt.State\Runtime\FlowState.cs:24] Bolt.FlowState:OnEnterImplementation (Bolt.Flow)
0x000000004B662D8B (Mono JIT Code) [C:\Users\lazlo\Projects\Bolt1\Package\Bolt.State\Runtime\State.cs:139] Bolt.State:OnEnter (Bolt.Flow)
0x000000004B661D6E (Mono JIT Code) [C:\Users\lazlo\Projects\Bolt1\Package\Bolt.State\Runtime\StateGraph.cs:116] Bolt.StateGraph:Start (Bolt.Flow)
0x000000004B65ECEB (Mono JIT Code) [C:\Users\lazlo\Projects\Bolt1\Package\Bolt.State\Runtime\StateMachine.cs:18] Bolt.StateMachine:OnEnable ()
0x0000000053194328 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FF94AA7BE4B (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke
0x00007FF94AA01E32 (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\metadata\object.c:2919] do_runtime_invoke
0x00007FF94AA0AE3F (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\metadata\object.c:2966] mono_runtime_invoke
0x0000000140C0297A (Unity) scripting_method_invoke
0x0000000140BF2F8A (Unity) ScriptingInvocation::Invoke
0x0000000140BBBDF7 (Unity) MonoBehaviour::CallMethodIfAvailable
0x0000000140BBA98B (Unity) MonoBehaviour::AddToManager
0x0000000140BBB25E (Unity) MonoBehaviour::AwakeFromLoad
0x0000000140C5592E (Unity) AwakeFromLoadQueue::InvokePersistentManagerAwake
0x0000000140C58730 (Unity) AwakeFromLoadQueue::PersistentManagerAwakeFromLoad
0x00000001409A835F (Unity) LoadSceneOperation::CompleteAwakeSequence
0x00000001409A9038 (Unity) LoadSceneOperation::IntegrateMainThread
0x00000001409AC91F (Unity) PreloadManager::UpdatePreloadingSingleStep
0x00000001409AD1FA (Unity) PreloadManager::WaitForAllAsyncOperationsToComplete
0x0000000140E6DD0C (Unity) EditorSceneManager::RestoreSceneBackups
0x000000014132D2AA (Unity) PlayerLoopController::EnterPlayMode
0x00000001413392D3 (Unity) PlayerLoopController::SetIsPlaying
0x000000014133C1B2 (Unity) Application::TickTimer
0x0000000141497DAB (Unity) MainMessageLoop
0x0000000141499A46 (Unity) WinMain
0x000000014247CC4A (Unity) __scrt_common_main_seh
0x00007FF9A0977E94 (KERNEL32) BaseThreadInitThunk
0x00007FF9A376A251 (ntdll) RtlUserThreadStart

error.log
Editor.log

Bolt Version:
1.4.1
Unity Version:
2013.3.3f1
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):