debug.log - Ludiq.StaticActionInvoker`1:InvokeUnsafe(Object, Object) (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Runtime/Reflection/Optimization/StaticActionInvoker_1.cs:51)
I'm running into a situation where some of my Debug.Log messages in Bolt throw a big old console message. Some of the Debug.Log statements are fine, but a few of them do the following (see below). I do have them inside of super states, inside flow states and some are co routines and some are not. TBH I can't figure out a pattern of behavior yet to help debug this. Just let me know if you want me to test anything to give more information.
Worth noting that this does not stop the flow of the game, it pretty much just spams out my console XD.
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