I have just been testing out Bolt and it seems like a really good solution for us non-coders!
However I was looking for examples after downloading and installing Bolt and I was surprised to not find any. I am not after anything complicated, just the usual roll-a-ball tutorial or similar would be good to give us an idea of best practices for things like key input.
I come from a UE4 blueprint background so that may excuse my next question, but in blueprint you would often have a lot of events in the same graph and then use a sequence on update to run all these events. However it seems like if I add a sequence with bolt it runs once and doesnt repeat. Should I instead restrict myself to just trigger a single event on update and then add more graphs to my gameobject to take care of the other event I want to trigger on update or do I simply have to daisychain them from the update event. If so thats not so nice. Instead it would be nice to be able to make a sequence repeat.
For UI I have a few suggestions;
- Enable the user to collapse nodes to only show input/output pins that are in use. When collapsed the node should look slightly different to let the user know it is collapsed
- Enable rescaling of groups. Currently I delete my groups and recreate them if I need them any bigger or smaller
- Cheeky one; The wizard hat symbol for custom events stands out in a negative way. The rest of the UI all looks nice and sleek but the wizard hat just looks off :)
Thats about it for now but I will surely be back since I really like Bolt so far and will continue using it. I am especially happy with the built-in save/load variables you got since I had many issues with that in blueprints :)
Customer support service by UserEcho