I've been seeing `ReflectionTypeLoadException` warnings in my project for some time now, across several versions of Unity 2018 and the last two versions of Bolt. I've already restarted Unity, reimported all assets, re-run the Bolt setup wizard, and rebuilt Unit Options more times than I can count, but still these warnings persist.
Below is a screenshot of the warnings. A few notes:
- I believe that the error about UnityEngine.Analytics being broken is unrelated to this issue. I think it has something to do with it being a .NET 3.x assembly in my project targeting .NET 4.x, which should be resolved in 2018.3, but I'm still on 2018.2.
- The HighHandHoldem.Data assembly is the one that I'm concerned about. This assembly comes from a .NET Standard 2.0 project that I built in Visual Studio, and then exported to the Unity project with a post-build event; i.e., my scripts are not stored in the Unity project.
- Not sure if they're related, but I'm also concerned about those "Failed to define" warnings, as those are complaining about members that no longer exist because I deleted them from my code. I thought that rebuilding the Unit Options would solve this...but it didn't.
Please let me know if there is anything else I can do to troubleshoot. Thanks in advance!
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