Hey everyone !
I've meet some trouble using async scene loading on Android. I trying to load next scene while i'm showing to user a popup. Each next scene is apartly a "clone" of previous scene (it contains camera, the same variables and some same prefabs)
I've made this graph
Scene activation is set on button press.
And for some reason after some while (i can't get, is it happening randomly or not) i get some bug on Android (scene stop working correctly).
And i get this error : InvalidOperationException: Missing target object for 'UnityEngine.Material.SetFloat'.
I tried to catch it but still can't to figure out where it come from and fix somehow.
And I can't understand is the problem on my side, or something with Bolt
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