It's like that for a lot of units, but some are glitch free, like the start event...
You didn't fill the version fields, so it's hard to know what might be causing this. This was an old issue that should have been fixed.
Which Bolt version, Unity version are you using? Are you using a high-DPI monitor or display setting?
Hi Polaronode, which version of Unity are you using? This is a bug on their end, so it's important for them to know. It was reportedly fixed in 2018.2.3f1.
In the mean time, I am submitting a new bug report to indicate that there was a regression, because other users reported seeing the issue even after Unity's fix.
I'm using unity 2018.2.16, the issue is also present in the beta of .3
Thanks for the update!
Have also been experiencing this since I started Bolt in September, with a variety of versions since 2018.2.7, including the current 2018.2.18 with Bolt 1.4.0f11(Vaguely feel like it was fixed in one of the updates but then immediately broke again in the next, so not confident enough in my memory)
Apparently a bug had already been filed and is active: https://issuetracker.unity3d.com/issues/bolt-gui-text-width-is-not-calculated-correctly-when-moving-from-one-resolution-to-another-and-guistyle-uses-word-wrap
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