Hi! Simple thing
I have a custom event that holds all colliders that my player when he countered the attack, so enemies can listen to it and check if they were countered
enemies listen to player gameobject, i set the player gameobject as scene variable with the start event
when i try to use scene variable with player game object for custom event receiver on enemies, after hitting play in editor it is Null - i have to disable and enable enemy game object to get the scene variable on the custom event:
after disable+able of enemy gameobject
i know this can be automated, its just annoying when working on things, is this by design? Could event receiver wait until end of frame?
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