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Unity forum post

Rixly239 3 years ago updated by nsk4u 1 month ago 10

Hey guys, loving the look of this new tool. I have a licence for most VS tools... but I think this has a nice niche because of your integration of state machine. One quick suggestion... post up a thread on the Unity forums & provide the link in your description. Trust me, it's the quick route to getting noticed...

Bolt Version:
Unity Version:
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):

Answer

Answer
Pending Review

Hi Rixly!

We do already have a thread over here: 

https://forum.unity3d.com/threads/bolt-visual-scripting-for-unity-2017.482621/

I'll put it in the description at the next update.

Cheers!

— Lazlo

Answer
Pending Review

Hi Rixly!

We do already have a thread over here: 

https://forum.unity3d.com/threads/bolt-visual-scripting-for-unity-2017.482621/

I'll put it in the description at the next update.

Cheers!

— Lazlo

Wow, talk about a fast response!! I can't afford time to test this at the minute, will be a week or two... but based on that fast response... I'm buying this tool right now. You guys are going to rock, I finally think my tinkering with tools ends with Bolt. Good luck guys, I'll be an active helper real soon... and I'll get a review posted after my vacation in Paris...

I am installing Bolt now, got an error when it tries to download the documentation:

System.ArgumentNullException: Argument cannot be null.
Parameter name: path1
  at System.IO.Path.Combine (System.String path1, System.String path2) [0x00006] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Path.cs:112 
  at Ludiq.Paths.get_builder () [0x00008] in C:\Users\Lazlo\Projects\Ludiq\Ludiq.Core\Editor\Utilities\Paths.cs:156 
  at Ludiq.DocumentationGenerator.GenerateDocumentation (System.String projectPath) [0x0009a] in C:\Users\Lazlo\Projects\Ludiq\Ludiq.Core\Editor\Documentation\DocumentationGenerator.cs:32 
  at Ludiq.GenerateDocumentationPage+DocumentationGenerationStep.Update () [0x00028] in C:\Users\Lazlo\Projects\Ludiq\Ludiq.Core\Editor\Windows\GenerateDocumentationWindow\GenerateDocumentationPage.cs:277 

Converted this comment to a new topic:

http://support.ludiq.io/topics/232-documentation-generator-error/

Please use separate topics for separate issues! :)

No probs on the separate threads, I appreciate the perfectionism ;-)

Hi,I have a platform as a parent of a trigger.When my player exits the trigger I can easily set the gravity etc in the parent by using “get parent” but cannot get the parent to destroy itself after a period of time.Can you show me how to do this.

i need  bolt graph this way (Can any 1 help  Please)

public class corutin : MonoBehaviour {

bool b = false;
void Update () {
if (!b)
StartCoroutine(doit());
Debug.Log("This is my routing work");
}

IEnumerator doit()
{
b = true;

yield return new WaitForSeconds(1);
Debug.Log("1 second over");

yield return new WaitForSeconds(2);
Debug.Log("2 second over");

b = false;
}
}

Hey, he'll ever one.i m new to unity and I try to learn. And I am poor to coding too. Thanks for unity, they free bolt VS. I want to control my 3d character animation (movement) through virtual joystick/ mobile joystick I downloaded a free joystick from unity but I can't connect the joystick and character through bolt. So, if anyone know plz help me. Thanks.