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Answered

Initialise Facebook SDK

Alessandro 2 years ago updated by Lazlo Bonin (Lead Developer) 2 years ago 1

Hello,

I'm trying to fully implement the Facebook SDK but I can't seem to understand how to set it in Ludiq.
I added the right units in the Wizard, but I still seems to be missing something, see below. What should I use for On Init and On Hide?

https://developers.facebook.com/docs/unity/reference/current/FB.Init

Bolt Version:
Unity Version:
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):
Answered

Hi Alessandro,

Currently, Bolt does not support delegates; that's something we plan to support in Bolt 2.

If the Facebook SDK supports null values for those, the Init node should work regardless of the warning. If not, you'd have to write a C# wrapper class for it in the mean time.