0
Fixed

Memory leak?

Christian Tam 2 years ago updated 2 years ago 7

Hi,I have an empty scene and a flowmachine, and I just open the graph like this:

,and my computer memory usage continues to increase

1 hour later:

Unity  becomes very slow, I tested it with unity2018.2, unity2017.10,unity2017.11, got the same results.

How to fix it?

Thanks for reading

Bolt Version:
Unity Version:
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):

Sorry for my poor English!

Hey,

Please follow below link

https://support.ludiq.io/communities/5/topics/2187-performance-drop-when-dragging

As per Lazlo They will upload new version on Monday.

Pending Review

More precisely, this is the runtime memory leak: https://support.ludiq.io/communities/5/topics/2188-bolt-is-allocating-a-lot-of-memory-per-frame

But what I'm confused about is that Bolt only uses managed memory. The garbage collector should not let it get to 8 GiB of RAM. Can you look at the profiler and enable Profile Editor to confirm that Bolt is the cause of this memory usage?

Fixed

The v.1.4.0f8 hotfix has been published! 

Awesome! You guys did a great job!