+6
Scheduled

Variables Network Syncing

Lazlo Bonin (Lead Developer) 10 months ago • updated by Marshall Brooks 2 months ago 6

Provide a simple, ideally no-setup way of syncing variables over the Unity Network HLAPI.

This would probably take the form of an additional component you add to your object. 

There are many considerations to take into account, namely persistence, serialization order, payload size, type support, etc.

is it possible to sync selected variables already? could you give an example?

Hi Kai! Welcome to the community.

Unfortunately, it is not yet possible. In my curent roadmap, networking integration should come in v.1.5.

Hi!

When this version(v1.5) will come out?

Your asset is very good, but we want to create multiplayer game :D

if we are using other multiplayer assets will be able to interact with them like other 3rd party solutions? instead of waiting on your own version (i'm talking specifically about UMMO2 and generally about Ummorpg and others) Thxs

This could be interesting, and a time saver, if enabled as part of the Player Prefab that's used by UNET.