Not a Bug

Bolt 1.4 Alpha Bug - Live Editing Input Node doesn't recolor

HyenaGames Dev 2 years ago updated 2 years ago 2

When adding an "On Button Input" node in Live, Unity understandable throws Exceptions until the name of the Button matches something that exists in Input Settings, and the node is Red showing an error.  When you get the proper name in, like "Jump" the errors stop but the node stays RED until you exit play mode and restart it. The node should turn Green once it is valid. The node works even when red.

Bolt Version:
Unity Version:
Scripting Backend:
.NET Version (API Compatibility Level):
Satisfaction mark by HyenaGames Dev 2 years ago
Not a Bug

Hi Hyena,

That's actually working like expected, I believe. Errors stay to help you debug what happened after the fact. You should see a "Clear Errors" button appear in your toolbar that resets its color.