What's wrong here? Want my object to always look at position but not always locked, not like with Transform.LookAt.
When target object changes position instantly, I want that object to rotate there gradually (speed just depends on lerp time) and I think I got that right but somewhy the rotation isn't correct.
It becomes better when I move my target at long distances from the object I want to rotate.
Tried other stuff too, every other solution I've tried returns me the same bad result.
When I am close and in front of target object, it rotates only slightly but looks like it is trying..
Help would be very appreciated
Customer support service by UserEcho