0
Cannot Reproduce

Error during setup (KeyNotFoundException)

Aljoscha Ledwa 3 years ago updated by Lazlo Bonin (Lead Developer) 2 years ago 2

Hi,


i just wanted to setup my Bolt for Unity and got an Error in the last step of the Setup Wizard (Type Options):


KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[System.String,Ludiq.EditorTexture].get_Item
(System.String key) (at
/Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:150)



Have i done smth wrong?


Thanks for help!




Bolt Version:
Unity Version:
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):
Pending Review

Hi Aljoscha! Sorry you're having this issue.

Is this from Bolt v.1.2.3, the stable version on the store?

I've never seen this error before, but it feels like maybe not all assets imported correctly. 

If you can, try re-importing the asset. If it doesn't work, let me know, I'll investigate further!