I'm considerably new to Unity as a designer and I heavily rely on other scripts to make my games work. I'm currently developing a custom physics class and decided to do it entirely on Bolt.
In other's scripts they use base classes and child classes and I couldn't find any information as to how inheritance works in Bolt compared to monoBehaviour.
But my main question is how should I define protected variables e.g "protected vector2 velocity" in my graphs. Is there any downsides to set them as graph variables or what are the best practices to convert c# scripts to Bolt flow graphs.
This is my first post on this community as a longtime lurker. Glad to be finally among you guys!
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