I have a Flow Machine on an object in my main scene with an Embed graph that references a macro a few times. The scene runs fine in the editor, but when I build to an executable, the macro fails to deserialize and none of the other graphs are loaded. This breaks the scene. :(
I've attached the output log from my most recent build. This happens every time I load the game.
I'm not sure if this is significant, but I include Newtonsoft.Json.dll in my build so I can deserialize some other game data.
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