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Answered

multiple listeners to event

avi.o 3 years ago updated by Lazlo Bonin (Lead Developer) 3 years ago 3

Hi, 

I wish to trigger a 'public' event, which will be received by multiple game objects in my scene. Is there a way to achieve this using Bolt's custom event? 

Thanks!

Avi.

Bolt Version:
Unity Version:
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):
+3

Yep!  Just specify a common object (it can even be set to a scene or application variable) on both the Custom Event and Trigger Custom Event nodes, that way everyone is listening and triggering on the same object.


awesome, thanks!