+1
Not a Bug

Logic equals check w/ a variable always true when fired by Custom Event

GhostAegis 2 years ago updated by Lazlo Bonin (Lead Developer) 2 years ago 3

I posted this as a question a few weeks ago, but got no response:

Checking a variable against another always returning true?

I figured I was just doing something wrong, so I switched off to working on other parts of the project. Having come back to it, I'm now fairly certain it's a bug. Running an equals check always returns true if it happens as part of a Custom Event. See the above link for a detailed breakdown. I did a little further experimentation and noticed that swapping out the Custom Event for an update makes the above macro work fine (although, obviously, erratic, since it tries to fire every frame then).

I really need this to work properly for my current project, and it really seems like I've explored every possible option. Super frustrating, so hopefully it can be fixed (or I'm a dunce and am still missing something I did wrong).

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GOOD, I'M SATISFIED
Satisfaction mark by GhostAegis 2 years ago

Thanks for the heads up.  Posted an analysis!

Analysis explained it, thank you!

+1
Not a Bug

Thanks for stepping in Reality.Stop()! :)