I'm having some problems with nasted super units. Often reopening it after a code changes (switching between VS and Unity), all connections in super unit are lost (see image below).
I think it happens when there is a compilation error in the code and accidentally switching from VS to Unity.
If I refresh scene file (for embedded super unit or source file for external macro) reverting it from previous version from git then restore it to latest version, everything is corrected.
Is there a way to force the refresh of the super unit graph without performing this workaround (that I'm not sure it always works)?
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