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Working on Fix

Override Reference isn't checked on Ludiq.PeekCore.Runtime.asmdef

Victor Assmundsson 2 weeks ago updated 2 weeks ago 2

Hi,

When importing Peek I had some class name collisions due to the PeekCore.Runtime assembly referencing a dll from another plugin. Once the source was identified it was easily mitigated by checking the Override References box on the assembly definition, but I don't want to have to that every time I update and would prefer having that box already checked when importing the plugin files.

Regards,
Victor

Unity Version:
2020.1.6f1
Peek Version:
1.1.9
Working on Fix

Hi Victor,

Thanks for the heads up, I'll make sure to fix this in a future version.

I'm guessing the other assemblies were using types in the global namespace? I don't see how a collision could occur otherwise.

Hi Lazlo,

Thanks for the quick reply.
Yes, the other assembly defined types in the global namespace.

Regards,
Victor