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Cannot open two instances of the Fuzzy window at once

Andrew Scott 2 weeks ago updated by Ganeshbabu Chowdareddy 4 days ago 1

So I am in 2D, created a Grid of Game Objects with children (10x10) and then created a prefab of one of these. Made no changes to the prefab, if that matters and then selected all 100 of those game Objects, then proceeded to replace the normal game objects with the prefab.

Now while it worked, I got 99 errors in the console saying

InvalidOperationException: Cannot open two instances of the fuzzy window at once.
Ludiq.PeekCore.FuzzyWindow.Show (UnityEngine.Rect activatorPosition, Ludiq.PeekCore.IFuzzyOptionTree optionTree, System.Action`1[T] callback) (at Assets/Ludiq/Ludiq.PeekCore/Editor/Interface/Fuzzy/FuzzyWindow.cs:299)
Ludiq.PeekCore.LudiqGUI.FuzzyDropdown (UnityEngine.Rect activatorPosition, Ludiq.PeekCore.IFuzzyOptionTree optionTree, System.Object selected, System.Action`1[T] callback) (at Assets/Ludiq/Ludiq.PeekCore/Editor/Interface/LudiqGUI.cs:2512)
Ludiq.Peek.Replacer.Open (UnityEngine.GameObject[] targets, UnityEngine.Rect activatorPosition) (at Assets/Ludiq/Ludiq.Peek/Editor/Creator/Replacer.cs:24)
Ludiq.Peek.GameObjectOperations.Replace (UnityEngine.GameObject[] targets, UnityEngine.Rect activatorPosition) (at Assets/Ludiq/Ludiq.Peek/Editor/Context/GameObjectOperations.cs:145)
Ludiq.Peek.CreatorMenuIntegration+<>c__DisplayClass9_0.b__0 () (at Assets/Ludiq/Ludiq.Peek/Editor/Creator/CreatorMenuIntegration.cs:76)
Ludiq.Peek.GuiCallback.Process () (at Assets/Ludiq/Ludiq.Peek/Editor/Integration/GuiCallback.cs:35)
UnityEngine.Debug:LogException(Exception)
Ludiq.Peek.GuiCallback:Process() (at Assets/Ludiq/Ludiq.Peek/Editor/Integration/GuiCallback.cs:39)
Ludiq.Peek.HierarchyToolbars:OnHierarchyItemGUI(Int32, Rect) (at Assets/Ludiq/Ludiq.Peek/Editor/Toolbars/Integrations/HierarchyToolbars.cs:26)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Unity Version:
2019.3.13f1
Peek Version:
1.1.8