0
Fixed (Unreleased)

Cannot open two instances of the Fuzzy window at once

Andrew Scott 3 months ago updated by Bennet 2 weeks ago 3

So I am in 2D, created a Grid of Game Objects with children (10x10) and then created a prefab of one of these. Made no changes to the prefab, if that matters and then selected all 100 of those game Objects, then proceeded to replace the normal game objects with the prefab.

Now while it worked, I got 99 errors in the console saying

InvalidOperationException: Cannot open two instances of the fuzzy window at once.
Ludiq.PeekCore.FuzzyWindow.Show (UnityEngine.Rect activatorPosition, Ludiq.PeekCore.IFuzzyOptionTree optionTree, System.Action`1[T] callback) (at Assets/Ludiq/Ludiq.PeekCore/Editor/Interface/Fuzzy/FuzzyWindow.cs:299)
Ludiq.PeekCore.LudiqGUI.FuzzyDropdown (UnityEngine.Rect activatorPosition, Ludiq.PeekCore.IFuzzyOptionTree optionTree, System.Object selected, System.Action`1[T] callback) (at Assets/Ludiq/Ludiq.PeekCore/Editor/Interface/LudiqGUI.cs:2512)
Ludiq.Peek.Replacer.Open (UnityEngine.GameObject[] targets, UnityEngine.Rect activatorPosition) (at Assets/Ludiq/Ludiq.Peek/Editor/Creator/Replacer.cs:24)
Ludiq.Peek.GameObjectOperations.Replace (UnityEngine.GameObject[] targets, UnityEngine.Rect activatorPosition) (at Assets/Ludiq/Ludiq.Peek/Editor/Context/GameObjectOperations.cs:145)
Ludiq.Peek.CreatorMenuIntegration+<>c__DisplayClass9_0.b__0 () (at Assets/Ludiq/Ludiq.Peek/Editor/Creator/CreatorMenuIntegration.cs:76)
Ludiq.Peek.GuiCallback.Process () (at Assets/Ludiq/Ludiq.Peek/Editor/Integration/GuiCallback.cs:35)
UnityEngine.Debug:LogException(Exception)
Ludiq.Peek.GuiCallback:Process() (at Assets/Ludiq/Ludiq.Peek/Editor/Integration/GuiCallback.cs:39)
Ludiq.Peek.HierarchyToolbars:OnHierarchyItemGUI(Int32, Rect) (at Assets/Ludiq/Ludiq.Peek/Editor/Toolbars/Integrations/HierarchyToolbars.cs:26)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Unity Version:
2019.3.13f1
Peek Version:
1.1.8

Hi
Any solution for this issue?

-3
Fixed (Unreleased)

Hi Andrew, Ganeshbabu,

Thank you for the bug report and sorry about the issue and delay in support.

I have found the cause of the issue and will have a fix in place for the next version.

In the mean time, rest assured that the error is benign and will not cause any issue in functionality.

You can avoid it for now by using the shortcut (Alt+R) to replace instead of the context menu.

+2

Sadly the issue is still there! Cant use Bolt on my Mac with latest Unity 2020.1.of1