I've done some digging on what causes this and the best I can find is that these errors are due to out of order loading of game objects (and serialized objects) in the inspector window.
The official fix is: Close and re-open your inspector.
But when I'm running Peek, that doesn't work because (I assume) Peek keeps a copy of the inspector window loaded and hidden somewhere.
Is there a way to get peek to "close and reopen" its reference to the inspector window?
I am happy to share the collab project if that helps you reproduce / debug.
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