0
Answered

Why can't a rigidbody have negative gravity?

shottogan 2 years ago updated by Lazlo Bonin (Lead Developer) 1 year ago 2

Greetings :0)

Is there a reason that RigidbodyTimeline2D.cs prevents a negative gravityScale on line 56?
If I comment-out just that part of the condition, everything seems to play fine. Or does it break something I haven't come across?


Thanks!!

Chronos Version:
2.4.13
Unity Version:
2017.3.0f3
GOOD, I'M SATISFIED
Satisfaction mark by shottogan 1 year ago
+1
Pending Review

Hm, good question, I don't think there's any reason. I probably just added a clamp instinctively. If you don't get any issue, just comment it out for now. I'll look into removing it from the official source in a future version.

+1
Answered

Removing the check for the next official version!