Working in Unity 5.6, using the latest Chronos (2.4.9), in a totally new project with no other assets besides Playmaker and the required 2D Platformer game required for the tutorial...
Under the tutorial heading "Modifying the enemy script" are instructions to change the file "enemy.cs" to replace the previous movement function with the following:
// Use Timeline instead of Rigidbody2D
time.rigidbody2D.velocity = new Vector2 ( transform.localScale.x * moveSpeed, time.rigidbody2D.velocity.y );
I've followed the previous instructions to the letter, including adding the timeline to the enemy prefabs (plus the other Editor-based steps), created/saved the BaseBehaviour and TimeControl scripts, and attached TimeControl to the scene's Timekeeper.
As written above, the code isn't usable (no definition for "time"). I've tried switching to "this.GetComponent<time.rigidbody2D>.velocity, or substituting Timeline for "time," but no dice.
I must be missing something totally obvious, because I don't see that anyone has brought up this issue before. Please let me know why your tutorial code doesn't seem to be functioning.
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