Interested in this asset for time control i my game but I am wondering a bit how it works.
Does it depend on Time.timescale and the manipulation of that?
What I need is a time control for a tycoon game.
For example in the game Cities Skylines they use a "tick system" which is independent of the day/night cycle. A day or night lasts multiple days in game or else it would flip constantly as you increase the simulation speed.
I want a similar approach to my game, where I can accelerate the entire simualtion (moving of agents, calculating stuff) but also pause the entire simulation.
So does this asset use a "tick system" or does it manipulate timescale?
Does it work well with global time manipulation so I can change speed of the entire game, not just specific objects.
How does it work in multiplayer?
I also want the ability to use the UI, click on objects and retrieve their data when the game is paused etc.
Customer support service by UserEcho