I found a mysterious movement of Chronos at Unity 2017.1.
If you control a car with WheelCollider with Chronos, the car will fly in the sky.
You can confirm by the following procedure.
1. Set up a car with WheelCollider, Rigidbody, BoxCollider (car body) set on Unity 2017.1.
2. Set the Chronos Timeline in the car.
3. Slow down car time with Chronos (eg 0.1).
I think that Chronos is not responsive to the upward force of WheelCollider's suspension.
Can you present a solution?
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