For pitch of an audio source to be adjusted by Chronos when timescale changes (rewind), its audio file's 'Load Type' required to be set to ''Decompress On Load'.
However I've different music files that is being used on different levels (scenes). But having to set 'Load Type' to ''Decompress On Load' on all these files significantly increases the total audio memory being used.
Is there a work around to this? May be decompress only the required music file for that level at runtime for Chronos to work?
Customer support service by UserEcho