In game time

spyrosp 1 year ago updated by Lazlo Bonin (Lead Developer) 12 months ago 1

Hi there, I am working on a simulation type game where Chronos would be very useful, but I was wondering. Is it possible to use Chronos to create a custom in game date system ? For example, say that an in game day is actually 60 real seconds. Would I be able to use Chronos to capture that time along with forwarding/rewinding etc ?

Thanks !

Chronos Version:
Unity Version:

Hi Spyrosp,

Sorry for the very late reply on this. Chronos is not really suited for day-long simulations. However, if you use a Day Night Cycle script or asset, you could easily plug its time property into a Custom Recorder to let Chronos control it like other components: https://ludiq.io/chronos/api/recorder#custom