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Answered

How to set up a ragdoll correctly?

jun han chin 7 months ago updated by Lazlo Bonin (Lead Developer) 4 months ago 1

I set up a ragdoll which using Configurable Joint to joint them together. The Interpolate is none and collision Detection is discrete, each part of the ragdoll have the timeline component, the mode is set in Global. But the ragdoll behave weirdly while the time slowed down. It seems like there are an unknown force pushing the ragdoll upward. I suspected that I set it wrongly, what is the things that I missed out?

Chronos Version:
2.4.14
Unity Version:
2018.3.0f2
GOOD, I'M SATISFIED

Oh I see... Thank for the help!

Satisfaction mark by jun han chin 4 months ago
Answered

Hi Jun Han Chin,

Unfortunately, Chronos does not properly support joints because Unity does not provide an API to modify their properties related to time whatsoever.