HingeJoint 2D Issue With Chronos

kiean sisson 4 weeks ago 0

I've been trying to utilize Chronos in my 2D platformer with great success so far, but a spinning platform i've created using a 2D hingejoint is only affected when i rewind or pause. With no affect occurring when i try to slow or speed up the object, Is this a known issue or have i missed something? Thanks.

Chronos Version:
Unity Version: