HingeJoint 2D Issue With Chronos

kiean sisson 3 months ago • updated by Lazlo Bonin (Lead Developer) 2 months ago 1

I've been trying to utilize Chronos in my 2D platformer with great success so far, but a spinning platform i've created using a 2D hingejoint is only affected when i rewind or pause. With no affect occurring when i try to slow or speed up the object, Is this a known issue or have i missed something? Thanks.

Chronos Version:
Unity Version:

Hi Kiean,

I'm very sorry for the late reply on this.

Unfortunately, Chronos does not affect joints out of the box, because the Unity API does not give us any relevant property to modify the behaviour of the joints based on a time scale variable.