Timeline and Animator Blend Trees

chalitnc 1 year ago 0

Hi, I'd like to know if there's a way to have the timeline affect animator parameters correctly - I have a walk animation that is blended based off the velocity of the nav agent to determine the forward and horizontal. However, as there is no accessible velocity property on the nav agent, what would be the right way to achieve this with Chronos?

Chronos Version:
Unity Version: