Sorry, 2D physics effectors aren't supported yet. I've logged an Idea to keep it in mind for a future version. Merging both topics.
Awesome! Keep up the amazing work!! ^_^
Upon further testing, the BuoyancyEffector2Ds damping and flow parameters do seem to still be functioning. So it's just gravity not getting partially canceled out based on the effector's density versus the body's.
Will update if I'm able to implement a solution~
Please please consider starting to add support for these soon! ^_^
Surely Unity would support further development of your amazing plugin by providing you the necessary source code for them.
Otherwise, if you have a Pro account I see it's included: https://store.unity.com/products/unity-pro
How do I and/or my team get Premium and/or source code access?Please contact your local Unity representative (http://unity3d.com/sales/finder) if you are interested in purchasing support and source code access.
Keep up the great work!!
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