Any particle system I add to any scene are starting to stutter after a short amount of time. It seems that the time inside the particle system simulation gets reset, as the individual particles are jumping back to a point they have been before in time.
If you rewind the timescale this stuttering behavior is played exactly as it was recorded (but obviously played backwards ;) )
This behavior is only true for rewindable particle systems, non-rewindable are not affected.
- Start new project, add Chronos to it
- Open new scene
- Add timekeeper
- add particle system
- add timeline component to particle system and set clock global root clock
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