I have an object (a bullet) that hits something and disappears. When time is reversed I want to make this reappear and retrace its steps (back to the gun). I can get the retracing steps working easily enough (by reversing time before it has disappeared) and I have used an occurrence to get the bullet to reappear - however I cannot get both to work together.
My issue is, that disabling a gameobject, then re-enabling it appears to wipe out its recorded timeline? Thus my bullet reappears but doesn't move. Is this the expected behaviour, and if so how can I work round it?
You can recreate in the example scene: let the cubes fall, reduce time to 0, disable and re-enable the cubes and then try and reverse time - they won't move.
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