In a new project no problem, but after importing Bolt into an existing project I get this.
What does the log files say?
I asked Lazlo about this myself to confirm what I thought. Those are not necessarily errors. they will display check or x based on the assets in your project. So the x's should relate to no documentation to generate in those categories. I will link to his explanation in a moment.
Take a look here as well, may be related. http://support.ludiq.io/topics/232-documentation-generator-error/#comment-379
Specially my question and his response-
Q As someone who is not as code savvy as you, can you explain why each has two passes. I assume it is not as simple as it doing each 2 times for thoroughness but is each meant for something different?
R Glad you got it working! So the Mono update was the solution on Mac.
The different passes refer to Unity's script compilation order:
The equivalent of these in Bolt is:
You may not have all of these depending on how your project is setup.
Ok, thanks all. I will take a look in the morning as I have to watch some TV now.
And Elin the Log files are longer than my granny's chin hairs and they are very long indeed.
Both I do not understand.
Leave the logs to me! ;) I can make sense of them.
Did you get a change to look at the logs? Would love to fix this for you!
No bother, In the new version all is roger, thanks. And I think it had something to do with Playmaker. Throwen that away now.
Customer support service by UserEcho