michel 4 weeks ago 0

Please see attached gif.

NavMeshAgent has Obstacle Avoidance set (0.5), and trying to reach target in center of group.

When a NavMeshAgent speed is increased by increasing the Clock Timescale, it packs in tight to try to reach its target. Then when I pause the Clock, speed is set to 0, and all the rigidbodies seem to be pushed to the correct avoidance radius.

Is there any way for NavMeshAgents to maintain the same avoidance radius at different timescales?

Chronos Version:
Unity Version: