In this tutorial, you will learn how to use all of the functionalities of Chronos by enabling time-control in a small existing platformer game. For that purpose, we'll use the Unity 2D platformer demo. The concepts you will learn apply to any type of game, of any genre, in 2D or 3D.
Before getting started, we recommend watching the 2D Game Development Walkthrough video from Unity, which gives an overview of the project structure for the platformer demo that we'll be modifying.
This tutorial assumes that you have a basic knowledge of Unity and C#. If not, please see their respective tutorials or documentation before starting.
|Overview of the components|
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