+3
Planned
Lazlo Bonin (Lead Developer) 3 months ago • updated 3 weeks ago 3

Provide a simple, ideally no-setup way of syncing variables over the Unity Network HLAPI.

This would probably take the form of an additional component you add to your object. 

There are many considerations to take into account, namely persistence, serialization order, payload size, type support, etc.

is it possible to sync selected variables already? could you give an example?

Hi Kai! Welcome to the community.

Unfortunately, it is not yet possible. In my curent roadmap, networking integration should come in v.1.5.