Under Review
Jarod Landaker 1 month ago • updated by Lazlo Bonin (Lead Developer) 2 weeks ago 3

Is this a bug or intentional?

It would be nice to be able to get the velocity of a body frozen in time for right when it resumes.


Chronos Version: 2.4.10
Unity Version: 5.6.1f1

* RigidbodyTimeline2D

Hey Jarod, 

Did you get a solution to this? I have just started experiencing the same thing today.


Under Review

Hi Jarod, Douglas,

I'm sorry for the extremely late reply. I've been very busy preparing the launch of our next plugin, Bolt

I'll try to find a moment this week to test & debug this. Just to make sure I understand correctly: as soon as you pause a rigidbody, its velocity becomes NaN? And when getting the velocity, you use GetComponent<Timeline>().rigidbody2d.velocitynot GetComponent<Rigidbody2D>().velocity, correct?

Cheers and thanks for the report,