Scale rewinding is disabled by default to alleviate memory pressure.

You can easily enable it by doing uncommenting a few lines:

// public Vector3 scale;
// scale = Vector3.Lerp(from.scale, to.scale, t),

These lines are found in:

  • Source/Timelines/TransformTimeline.cs, line 15, line 23
  • Source/Timelines/RigidbodyTimeline2D.cs, line 15, line 29
  • Source/Timelines/RigidbodyTimeline3D.cs, line 15, line 28

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